修改 发表于 2025-3-25 04:39:28
http://reply.papertrans.cn/19/1824/182356/182356_21.pngPresbyopia 发表于 2025-3-25 11:33:22
https://doi.org/10.1007/978-3-319-23096-2As you start building your games, you’ll be loading in several graphical assets prepared externally in other graphics and drawing applications. However, EaselJS comes bundled with a . class that is built up of a drawing API that you can use to create on-the-fly graphics.NEX 发表于 2025-3-25 13:00:02
https://doi.org/10.1007/978-3-658-13439-6Now that you have a solid understanding of how graphics are created and how you can animate them, some player interaction is in order to turn your visuals into playable, interactive content.解冻 发表于 2025-3-25 16:52:56
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https://doi.org/10.1007/978-3-8349-8720-4You’ve made it this far without loading in a single asset for the visuals in your games, but a nicely polished game is going to need some better graphics. Drawing to the canvas from loaded bitmap graphics is a breeze with EaselJS and will instantly start making your games look professional. We’ll be covering the use of bitmaps in this chapter.Bravura 发表于 2025-3-26 04:06:31
Gestaltung der empirischen UntersuchungWith sprite sheets and containers now in your toolset, let’s put them into action by building another complete game. In this chapter, you’ll be writing quite a bit of code to accompany your newly learned skills, which will result in a game that is not only fun, but looks good.visceral-fat 发表于 2025-3-26 06:27:21
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https://doi.org/10.1007/978-3-662-04218-2In this chapter, a high action, space shooter game will be built by using the same state machine built in Chapter 10. A few new game development techniques will be introduced as well, including object pooling, time-based animation, and pixel-perfect collision detection.PTCA635 发表于 2025-3-26 13:10:02
http://reply.papertrans.cn/19/1824/182356/182356_29.pngabysmal 发表于 2025-3-26 17:34:43
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