钱财 发表于 2025-3-25 07:13:08

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消息灵通 发表于 2025-3-25 08:11:52

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defray 发表于 2025-3-25 14:19:54

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手铐 发表于 2025-3-25 16:33:06

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的’ 发表于 2025-3-25 21:20:19

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Debate 发表于 2025-3-26 00:13:30

Creating the Enemy,Now that we have learned all about entities and components, let us take a look at how we can tie in these concepts to create an enemy for our player character. We will look at how to do this using two different methods.

牌带来 发表于 2025-3-26 07:14:19

https://doi.org/10.1007/978-1-4842-5073-0Amazon Lumberyard; Lua; 3D Game Development; Cross-platdorm; Triple-A game engine

影响深远 发表于 2025-3-26 09:21:16

978-1-4842-5072-3Jaken Chandler Herman 2019

CANT 发表于 2025-3-26 15:48:00

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set598 发表于 2025-3-26 16:47:20

Beginning Lua Scripting,g language. In this chapter, we will first have a programming in Lua crash course, then we will look at in-game examples for Amazon Lumberyard. In these examples, we will modify our player character‘s camera control script as well as the enemy AI spawner script.
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查看完整版本: Titlebook: Beginning Game Development with Amazon Lumberyard; Create 3D Games Usin Jaken Chandler Herman Book 2019 Jaken Chandler Herman 2019 Amazon L