incompatible 发表于 2025-3-21 17:24:49

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heckle 发表于 2025-3-21 20:33:35

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磨碎 发表于 2025-3-22 03:30:06

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faultfinder 发表于 2025-3-22 07:11:56

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GENUS 发表于 2025-3-22 11:29:31

Entities and Slices,control. To do that, we need to understand what entities, child entities, and slices are. More importantly, we need to know how to add these to our game and package them in such a way they can be reused in future levels. By the end of this chapter, you will have props lining your game terrain as wel

Myofibrils 发表于 2025-3-22 14:02:11

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过份 发表于 2025-3-22 20:15:17

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拖债 发表于 2025-3-22 23:45:54

Polishing Your Game,al game, we can polish it and add details to make it stand out. For this chapter, we will solely be using assets that are provided by the Amazon Lumberyard engine including lens flares, game sounds, and particle managers that are built . for the enemy AI and player character slices we have been util

冒烟 发表于 2025-3-23 01:49:11

,Setting Up a User Interface,game as well as a button we can click to start the gameplay. In this chapter, we will explore the process of creating a user interface (UI) using canvases, Script Canvases, and the UI Editor. Before we begin, we first need to make sure that UI assets provided by Amazon Lumberyard are in our game pro

不幸的人 发表于 2025-3-23 05:59:01

Exporting the Game,riends and family, or so you can upload it to an online portfolio that you can share with potential employers. In this chapter, we will walk through the steps necessary to export your game for PC, Xbox, and PlayStation platforms.
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查看完整版本: Titlebook: Beginning Game Development with Amazon Lumberyard; Create 3D Games Usin Jaken Chandler Herman Book 2019 Jaken Chandler Herman 2019 Amazon L