Asperity
发表于 2025-3-23 11:45:27
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胰岛素
发表于 2025-3-23 17:32:10
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Perennial长期的
发表于 2025-3-23 21:05:41
Game Development 101,e how to make your game world move. Can you get away with not using a physics engine and instead roll your own simple simulation code? What are the units and scale within which your game world is set? How does it translate to the screen?
Ingratiate
发表于 2025-3-23 22:10:31
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低位的人或事
发表于 2025-3-24 03:50:23
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详细目录
发表于 2025-3-24 09:02:35
I. J. Schoenberg Selected Papersn the PC, but soon realized that we couldn’t transfer our little masterpieces to the available portable game consoles. As we continued being enthusiastic programmers, over time our interest in actually playing video games faded. Besides, our Game Boys eventually broke...
Allodynia
发表于 2025-3-24 11:20:57
978-1-4302-3987-1MarioZechner and Robert Green 2011
圆柱
发表于 2025-3-24 17:08:39
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Exterior
发表于 2025-3-24 22:48:18
https://doi.org/10.1007/978-3-0348-5483-2an choose. For our next game, we decided to go the more casual route. We’ll implement a jump-’em-up game similar to Abduction or Doodle Jump. As with Mr. Nom, we’ll start by defining our game mechanics.
IST
发表于 2025-3-25 02:35:54
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