Essential 发表于 2025-3-25 07:09:55

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Facet-Joints 发表于 2025-3-25 07:33:34

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泄露 发表于 2025-3-25 15:33:08

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Venules 发表于 2025-3-25 16:13:40

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减震 发表于 2025-3-25 23:16:00

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机制 发表于 2025-3-26 02:33:59

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Rct393 发表于 2025-3-26 05:19:19

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盘旋 发表于 2025-3-26 09:18:15

3D Graphics Using OpenGL ES 2.0,s. Next, I go into more detail on how this is done, using matrix math, matrix transformations, and vertex and fragment shaders. I then offer a look at the shader language used for the vertex and fragment shaders and give you a quick review of the language and some examples.

obscurity 发表于 2025-3-26 12:59:11

Motion and Collision,n, angular velocity, and angular acceleration. I cover Newton’s three laws of motion and the new Physics class we have created to implement these laws of motion. I then discuss a hands-on example that demonstrates with a bouncing and rotating cube how to apply linear and angular acceleration to obje

血友病 发表于 2025-3-26 17:21:46

Game Environment,modifications we will need to make to other class objects to integrate sounds into them. I then go through a hands-on example in which we play explosion sounds when two cubes collide with each other. I then cover how to create a heads-up display, or HUD. The new classes needed to implement the HUD a
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查看完整版本: Titlebook: Beginning Android 3D Game Development; Robert Chin Book 2014 Robert Chin 2014