expansive 发表于 2025-3-27 00:26:45
http://image.papertrans.cn/b/image/182181.jpgperiodontitis 发表于 2025-3-27 02:16:37
http://reply.papertrans.cn/19/1822/182181/182181_32.pngHot-Flash 发表于 2025-3-27 06:38:47
Book 2022derstand how each phase leads up to the next one.Know how 3D assets are implemented into Unity.Texture, rig, and animate the 3D model.Export and import the 3D asset or model.Understand the iterative design process.Who This Book Is For.3D artists, from beginners to specialists, who are interested inconcert 发表于 2025-3-27 12:37:15
m creation to integration.Covers popular and industry-standaThis project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation i擦掉 发表于 2025-3-27 15:17:30
http://reply.papertrans.cn/19/1822/182181/182181_35.png休战 发表于 2025-3-27 21:23:29
http://reply.papertrans.cn/19/1822/182181/182181_36.pngcompel 发表于 2025-3-27 23:44:44
http://reply.papertrans.cn/19/1822/182181/182181_37.png修改 发表于 2025-3-28 04:50:20
Texturing, apply your textures. Throughout this chapter, you will be working with multiple textures on a single model, looking at an overview of Substance 3D Painter, creating PBR textures, working with alphas, and exporting texture maps. See Figure 7-1.rectocele 发表于 2025-3-28 06:27:49
Book 2022ya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity..The book begins with an overall look at theproduction of game development and the different roles in creating assets. Then, stLamina 发表于 2025-3-28 13:51:28
http://reply.papertrans.cn/19/1822/182181/182181_40.png