Optician 发表于 2025-3-21 17:30:56
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Starting with Maya,ight be tempted to rush through this chapter so you can get to your first project. However, this chapter explains important techniques that you’ll need in Chapter .. I suggest you go over each section as many times as you need before starting the next chapter.缺乏 发表于 2025-3-22 00:23:20
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http://reply.papertrans.cn/19/1822/182181/182181_5.pngNeuralgia 发表于 2025-3-22 14:21:35
Creating a High Poly Model,To achieve this, you will use the modeling skills you learned in Chapters . and .. The chapter covers high poly modeling, using smooth preview display modes, setting up for the high poly, adding details to holding edges, and modeling in a non-destructive way.金哥占卜者 发表于 2025-3-22 19:40:41
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Rigging the Mech,esh first. You need to think from an animator’s perspective about the best way to manipulate mesh transformations. For this, you can create a rig. This example happens to be a character, but rigs can be made for all assets in games. Rigs are created by a technical animator. At this stage in the pipe折磨 发表于 2025-3-23 04:44:46
Fundamental Theories of Physicsf taking a concept through different stages of iteration, from first 3D realization in the prototype phase, to final in-game integration. These stages are composed of individual steps, such as modeling, UV mapping, setting up the overall asset for future stages in the pipeline, texturing, rigging, and bringing the asset to life.antenna 发表于 2025-3-23 06:30:58
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