LAST 发表于 2025-3-26 21:40:01

Fostering Collaboration in Science: Designing an Exploratory Time Travel Visualizationapping and supporting through a temporal perspective a curatorial behavior that already happens in social networks but without a visual communication logic. This article describes the design and implementation process of a temporal visualization structure in D3.js, and which combines a timeline, a n

解脱 发表于 2025-3-27 03:48:38

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SUGAR 发表于 2025-3-27 08:17:00

A Review of Game Design Techniques for Evoking and Managing Curiosityecond contribution is to use this framework to classify and analyze many game design techniques. Our work not only provides a deeper understanding of how curiosity can be managed in games but also provides a framework for game designers to develop new techniques.

磨碎 发表于 2025-3-27 10:19:14

Singing Coderehensive and supportive environment is recognized as necessary to engage a broader group of girls in STEAM activities. The findings highlight the importance of cultivating curiosity, providing mentorship, promoting inclusivity and collaboration, and integrating creativity in education to inspire an

geriatrician 发表于 2025-3-27 13:44:22

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fluffy 发表于 2025-3-27 20:05:48

Describing and Comparing Co-located Interaction in Interactive Art Using a Relational Modelt would otherwise not be highlighted. As such, it provides a context for analysing and discussing strategies for co-located interaction and points to opportunities for research and creation in this field.

Externalize 发表于 2025-3-28 00:19:45

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patriarch 发表于 2025-3-28 04:07:51

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同谋 发表于 2025-3-28 10:06:49

Aesthetics, Engagement, and Narration. A Taxonomy of Temporal Constraints for Ludo-Narrative Designetic ludo-narrative elements, which merge the ludic and narrative components of the game, are how time limitations are represented in video games. Consequently, a taxonomy of these limitations is suggested after an examination of crucial facets of the novel notion.

祖传 发表于 2025-3-28 13:56:20

Conference proceedings 2024e and technology; computational art and the creative process; alternative realities, immersion experiences, and arts-based research..Part II: alternative realities, immersion experiences, and arts-based research; games; interactive technologies, multimedia, and musical art; human at centre..
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查看完整版本: Titlebook: ArtsIT, Interactivity and Game Creation; 12th EAI Internation Anthony L. Brooks Conference proceedings 2024 ICST Institute for Computer Sci