sesamoiditis 发表于 2025-3-21 17:28:27
书目名称ArtsIT, Interactivity and Game Creation影响因子(影响力)<br> http://figure.impactfactor.cn/if/?ISSN=BK0162794<br><br> <br><br>书目名称ArtsIT, Interactivity and Game Creation影响因子(影响力)学科排名<br> http://figure.impactfactor.cn/ifr/?ISSN=BK0162794<br><br> <br><br>书目名称ArtsIT, Interactivity and Game Creation网络公开度<br> http://figure.impactfactor.cn/at/?ISSN=BK0162794<br><br> <br><br>书目名称ArtsIT, Interactivity and Game Creation网络公开度学科排名<br> http://figure.impactfactor.cn/atr/?ISSN=BK0162794<br><br> <br><br>书目名称ArtsIT, Interactivity and Game Creation被引频次<br> http://figure.impactfactor.cn/tc/?ISSN=BK0162794<br><br> <br><br>书目名称ArtsIT, Interactivity and Game Creation被引频次学科排名<br> http://figure.impactfactor.cn/tcr/?ISSN=BK0162794<br><br> <br><br>书目名称ArtsIT, Interactivity and Game Creation年度引用<br> http://figure.impactfactor.cn/ii/?ISSN=BK0162794<br><br> <br><br>书目名称ArtsIT, Interactivity and Game Creation年度引用学科排名<br> http://figure.impactfactor.cn/iir/?ISSN=BK0162794<br><br> <br><br>书目名称ArtsIT, Interactivity and Game Creation读者反馈<br> http://figure.impactfactor.cn/5y/?ISSN=BK0162794<br><br> <br><br>书目名称ArtsIT, Interactivity and Game Creation读者反馈学科排名<br> http://figure.impactfactor.cn/5yr/?ISSN=BK0162794<br><br> <br><br>神秘 发表于 2025-3-21 23:23:39
2000 Eyes: Spherical View of La Fenice di Venezialar projection, on the occasion of the special setup “Chiglia” (keel) designed during the Covid-19 Pandemic. This experimental project aims at testing practices and techniques to create gigapixel hand-drawn panoramic views of complex environments from observation and showing how the use of 360° drawBone-Scan 发表于 2025-3-22 01:23:42
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A Deep Learning-Based Approach for Generating 3D Models of Fluid Artsng multiple generative adversarial networks (GANs) to reconstruct and predict the shape of the fluid artworks from two-dimensional reference photos was proposed. This is an extension of our previous efforts with Wasserstein GAN enhancements to predict the shape of the unmapped part and correct the tAGATE 发表于 2025-3-22 09:32:54
Using Off-the-Shelf AR and VR Software for Teaching Immersive Perspectives to 9th Grade Students of these concepts to young students, and a didactic itinerary for Portuguese 9th grade students has been proposed and executed along these lines. A part of this reformulation is an integration with VR and AR visualizations which was implemented with off-the-shelf software. We report on both the adv就职 发表于 2025-3-22 14:51:26
Geometrical Feature Identification of Cuneiform Signs on Micro-Survey Reconstructionntext of 3D digital documentation. Surveying small artifacts and accurately representing their geometry, however, remains challenging. This can be ascribed to the still high cost of the most popular equipment for that purpose (active sensors) as well as the requirement for professional expertise wheLEVER 发表于 2025-3-22 19:08:06
Preferences of Student In-Game Elements for Implementation in Gamified Learning: A Survey Reportrogress. However, the implementation of gamification does not always yield the desired outcomes for several reasons, for example poor implementation and with mixed results among students. Some studies refer the importance of designing personalized or adaptive gamification in order to allow customizatemperate 发表于 2025-3-22 22:21:22
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A Review of Game Design Techniques for Managing Suspensection and film, there has been relatively little research on managing suspense in games. As interactive media, games differ from traditional media in many ways. Although many conventional techniques for managing suspense still apply to games, certain suspense manipulation techniques are specific to