北极人 发表于 2025-3-25 06:52:01

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Constant 发表于 2025-3-25 11:12:59

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厚脸皮 发表于 2025-3-25 12:30:07

Preferences of Student In-Game Elements for Implementation in Gamified Learning: A Survey Report help designing their own gamified learning environment contribute with clear guidelines on the best game components and dynamics to implement in Maximus system and other gamified learning systems or serious games for learning.

Interstellar 发表于 2025-3-25 19:52:35

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自由职业者 发表于 2025-3-25 20:25:26

a Gamified Installation to Counteract Hate Speechry, aiming to reflect on experiences with online hate speech and its effects inside and outside the virtual world [., .]..The initiative seeks to contribute to achieving and developing the sixteenth goal of the United Nations 2030 Agenda for Sustainable Development, Peace, Justice and Strong Institu

misanthrope 发表于 2025-3-26 04:02:18

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乳白光 发表于 2025-3-26 04:45:18

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unstable-angina 发表于 2025-3-26 09:27:46

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净礼 发表于 2025-3-26 16:21:03

CryptoKitties vs. Axie Infinity: Computational Analysis of NFT Game Reddit Discussions

Osteoarthritis 发表于 2025-3-26 20:52:46

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查看完整版本: Titlebook: ArtsIT, Interactivity and Game Creation; 11th EAI Internation Anthony L. Brooks Conference proceedings 2023 ICST Institute for Computer Sci