监管 发表于 2025-3-21 18:14:49
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A Virtual Grasping Method of Dexterous Virtual Hand Based on Leapmotion grasping method, which enables users to use a dexterous virtual hand as the avatar in the virtual environment without finger tracking to reach and grasp digital 3D objects naturally. In this paper, the specific description of our proposed method is given, and the preliminary verification results shobservatory 发表于 2025-3-22 06:12:40
Performance Evaluation of Azure Kinect and Kinect 2.0 and Their Applications in 3D Key-Points Detectformance of Azure Kinect is better than Kinect 2.0 in acquiring depth data at different distances; (3) In terms of human 3D key-points detection accuracy, the difference between Kinect 2.0 and Azure Kinect is not big; Under the condition that the detected people are occluded, the detection effect oflymphoma 发表于 2025-3-22 11:10:11
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2367-4512in education research. This timely publication is well-aligned with UNESCO’s Beijing Consensus on Artificial Intelligence (AI) and Education. It is committed to exploring how best to prepare our students and h978-981-16-7529-4978-981-16-7527-0Series ISSN 2367-4512 Series E-ISSN 2367-4520小溪 发表于 2025-3-22 19:07:25
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