废墟 发表于 2025-3-25 03:57:12

Enterprise Innovation Driving Force, this field inform and interact with each other, both actually and potentially. For that purpose we first identify the main research areas and their sub-areas within the game AI field. We then view and analyze the areas from three key perspectives: (1) the dominant AI method(s) used under each area;

essential-fats 发表于 2025-3-25 08:46:55

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Nonconformist 发表于 2025-3-25 13:02:33

Georgios N. Yannakakis,Julian TogeliusBook content class- and industry-tested by leading academic lecturers, researchers and game developers.Hot topic in game development and academic game research.Suitable for undergraduate and graduate

nonradioactive 发表于 2025-3-25 16:06:03

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Felicitous 发表于 2025-3-25 21:42:27

https://doi.org/10.1007/978-3-319-63519-4Artificial intelligence (AI); Computational intelligence (CI); Machine learning; Games; Digital games; Co

商业上 发表于 2025-3-26 02:31:17

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photophobia 发表于 2025-3-26 04:39:44

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Pudendal-Nerve 发表于 2025-3-26 11:50:28

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健忘症 发表于 2025-3-26 16:07:37

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AROMA 发表于 2025-3-26 19:48:32

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查看完整版本: Titlebook: Artificial Intelligence and Games; Georgios N. Yannakakis,Julian Togelius Textbook 2018 Springer International Publishing AG 2018 Artifici