SCORE 发表于 2025-3-28 16:35:09
http://reply.papertrans.cn/16/1530/152933/152933_41.pngcoagulation 发表于 2025-3-28 21:37:16
Springer Tracts in Advanced Roboticshttp://image.papertrans.cn/a/image/152933.jpg革新 发表于 2025-3-28 23:00:22
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http://reply.papertrans.cn/16/1530/152933/152933_44.pngadduction 发表于 2025-3-29 10:06:36
,Interessenkollisionen und Innenverhältnis,Motion planning was traditionally studied in the area of robotics. In recent years the techniques are increasingly used in virtual environments and games. In many such applications entities move around and their motion must be planned. In particular, we can distinguish the following types of motion:creditor 发表于 2025-3-29 11:43:43
Algorithms for Motion and Navigation in Virtual Environments and Games,Motion planning was traditionally studied in the area of robotics. In recent years the techniques are increasingly used in virtual environments and games. In many such applications entities move around and their motion must be planned. In particular, we can distinguish the following types of motion:Eosinophils 发表于 2025-3-29 17:00:10
A Delaunay Approach to Interactive Cutting in Triangulated Surfaces,triangle meshes in two dimensions, and then generalize it to three dimensional curved surfaces, where bifurcations and annihilations of incisions may occur. This method could be applied to simulating surgery of membrane-like structures, such as veins or intestine.革新 发表于 2025-3-29 23:47:05
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http://reply.papertrans.cn/16/1530/152933/152933_49.png颂扬本人 发表于 2025-3-30 05:51:05
https://doi.org/10.1007/978-3-7091-7494-4-dimensional planning problem in reparameterizable configuration spaces. In the past, simulated annealing and other energy minimization methods have been used to find knot untangling paths. We develop a probabilistic planner that is capable of untangling knots described by over four hundred variable