粘上 发表于 2025-3-21 17:59:47
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Recognizing Ancient Coins Based on Local Featuresation of coins according to standard reference books. The recognition of ancient coins is a highly complex task that requires years of experience in the entire field of numismatics. To date, no optical recognition system for ancient coins has been investigated successfully. In this paper, we present等待 发表于 2025-3-22 03:45:23
Learning Pairwise Dissimilarity Profiles for Appearance Recognition in Visual Surveillanceetter handle the ambiguities and to improve the scalability of classifiers to larger number of categories, we learn pairwise dissimilarity profiles (functions of spatial location) between categories and adapt them into nearest neighbor classification. We introduce a dissimilarity distance measure anoutskirts 发表于 2025-3-22 06:09:54
http://reply.papertrans.cn/16/1502/150113/150113_4.png和音 发表于 2025-3-22 11:40:43
Enhancing Boundary Primitives Using a Multiscale Quadtree Segmentationtrictly over-segmented constant-curvature contour primitive (CCP) map. Each circular arc or straight-line segment primitive from the map has an unknown origin which may be the closed boundary of a multi-part object, the textured or marked region enclosed by that boundary, or the external background别炫耀 发表于 2025-3-22 16:09:16
http://reply.papertrans.cn/16/1502/150113/150113_6.pngEsalate 发表于 2025-3-22 20:47:00
Cumulus Cloud Synthesis with Similarity Solution and Particle/Voxel Modelinging a similarity approach for physics-based cumulus cloud simulation to reduce the computational complexity, we introduce a particle system for cloud modeling. Second, we adopt a voxel-based scheme to model the water phase transition effect and the cloud fractal structure. It is demonstrated by comp性行为放纵者 发表于 2025-3-22 22:38:36
An Efficient Wavelet-Based Framework for Articulated Human Motion Compressionumber of wavelet coefficients required to represent the motion is minimized. An adaptive error approximation metric is designed so that the optimization process can be accelerated by dynamic programming. The performance is then further improved by choosing wavelet coefficients non-linearly. To handlGRAVE 发表于 2025-3-23 03:29:26
On Smooth Bicubic Surfaces from Quad Meshesal operations regardless of the vertex valences is of fundamental interest; and it is of interest for computer graphics due to the impending ability of GPUs to adaptively evaluate polynomial patches at animation speeds..We constructively show that . = 3 suffices, show that . = 2 is unlikely to alway供过于求 发表于 2025-3-23 07:39:10
Simple Steps for Simply Steppingterized by two simple models which idealize the movement of the stepping foot and the projected center of mass based on observations from a database of step motions. We draw a parallel between stepping and point-to-point reaching to motivate our foot model and employ an inverted pendulum model commo