古老 发表于 2025-3-28 16:54:34

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机密 发表于 2025-3-28 20:20:04

Defining Recrutainment: A Model and a Survey on the Gamification of Recruiting and Human Resourcescorpus of 42 applications and use the new model to assess their strengths and potentials; (4) we provide a bird’s eye view on the state of the art in recrutainment and show the current weighting of gamification and recruiting aspects.

偏狂症 发表于 2025-3-29 00:45:26

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CRUE 发表于 2025-3-29 03:07:41

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马笼头 发表于 2025-3-29 09:01:12

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Injunction 发表于 2025-3-29 12:22:02

Using Gamification to Enhance User Motivation: The Influence of Gender and Ageation is currently being developed for this target group to increase well-being, reduce stress, and convey job design skills. An important point in designing this application is to keep users’ motivation high. A possible solution is gamification. To investigate possible effects of gamification, we a

burnish 发表于 2025-3-29 18:40:32

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Focus-Words 发表于 2025-3-29 21:11:25

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关心 发表于 2025-3-30 02:16:42

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Cupidity 发表于 2025-3-30 05:20:49

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查看完整版本: Titlebook: Advances in The Human Side of Service Engineering; Proceedings of the A Louis E. Freund,Wojciech Cellary Conference proceedings 2018 Spring