古老
发表于 2025-3-28 16:54:34
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机密
发表于 2025-3-28 20:20:04
Defining Recrutainment: A Model and a Survey on the Gamification of Recruiting and Human Resourcescorpus of 42 applications and use the new model to assess their strengths and potentials; (4) we provide a bird’s eye view on the state of the art in recrutainment and show the current weighting of gamification and recruiting aspects.
偏狂症
发表于 2025-3-29 00:45:26
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CRUE
发表于 2025-3-29 03:07:41
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马笼头
发表于 2025-3-29 09:01:12
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Injunction
发表于 2025-3-29 12:22:02
Using Gamification to Enhance User Motivation: The Influence of Gender and Ageation is currently being developed for this target group to increase well-being, reduce stress, and convey job design skills. An important point in designing this application is to keep users’ motivation high. A possible solution is gamification. To investigate possible effects of gamification, we a
burnish
发表于 2025-3-29 18:40:32
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Focus-Words
发表于 2025-3-29 21:11:25
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关心
发表于 2025-3-30 02:16:42
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Cupidity
发表于 2025-3-30 05:20:49
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