手术刀 发表于 2025-4-1 04:01:28
https://doi.org/10.1007/978-3-663-09456-2th backed-up evaluations of won positions tend to increase, while backed-up evaluations of lost positions tend to decrease. We show three implications of this phenomenon in practice and in the theory of computer game playing. First, we show that heuristic evaluations obtained by searching to differeDEFER 发表于 2025-4-1 06:40:45
https://doi.org/10.1007/978-3-476-99601-5ons of piece movements that can be used as a tool not only for explaining them to human players, but also for the task of procedural game generation using an evolutionary approach. We test our algorithm on some existing human-made and procedurally generated chess-like games.