Hallowed 发表于 2025-3-28 16:22:04

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压倒 发表于 2025-3-28 22:28:15

Conference proceedings 20227 submissions. The papers are organized in the following topical sections: ​learning scenarios and grouping methods; applications and scenarios, phigital, CS education and assessment; human computer interfaces for education, study cases for accessibility and wellbeing..

PANG 发表于 2025-3-29 01:33:29

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Psa617 发表于 2025-3-29 03:09:59

Spiros N. Agathos,Walter Reinekesessions. The game was well rated by experts, who fully agreed that it can be used in speech therapy sessions with children (aged between 4 and incomplete 6 years) with the disorder. The results of these tests are presented in this paper.

不满分子 发表于 2025-3-29 11:17:51

1865-0929 ducation, WAVE 2021, held in Fortaleza, Brazil, in March 2021.  .The 7 full papers and 4 short papers presented were thoroughly reviewed and selected from the 27 submissions. The papers are organized in the following topical sections: ​learning scenarios and grouping methods; applications and scenar

Limerick 发表于 2025-3-29 11:40:05

Spiros N. Agathos,Walter Reineketivational tool towards healthier habits. In particular, we describe the workshops carried out in different primary schools using an active video game called TANGO:H and other gamified tools. The results of these workshops have shown a very high satisfaction with the intervention itself and the active video game.

ETCH 发表于 2025-3-29 16:14:41

Conference proceedings 2022WAVE 2021, held in Fortaleza, Brazil, in March 2021.  .The 7 full papers and 4 short papers presented were thoroughly reviewed and selected from the 27 submissions. The papers are organized in the following topical sections: ​learning scenarios and grouping methods; applications and scenarios, phigi

Arthritis 发表于 2025-3-29 23:30:37

1865-0929 ios, phigital, CS education and assessment; human computer interfaces for education, study cases for accessibility and wellbeing..978-3-031-07017-4978-3-031-07018-1Series ISSN 1865-0929 Series E-ISSN 1865-0937

朝圣者 发表于 2025-3-30 01:10:00

Biotechnology: Technical Aspectse a physical-virtual environment where the learner can have a tangible result beyond the computer screen, adding learning skills. In addition, the objective is the development of technological components to foment the “maker” culture through the use of computer-controlled machines in schools, groups, or labs.

孤独无助 发表于 2025-3-30 06:04:01

Biotechnology: Technical Aspects students took part of this study following each of the stages proposed in the approach and the results show that even though this is still a good starting point, some changes need to be made to achieve better results.
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查看完整版本: Titlebook: Advanced Virtual Environments and Education; Third International Tiago T. Primo,Alex S. Gomes,César Collazos Conference proceedings 2022 S