deep-sleep
发表于 2025-3-21 19:36:49
书目名称Windows Phone 7 Game Development影响因子(影响力)<br> http://impactfactor.cn/2024/if/?ISSN=BK1028792<br><br> <br><br>书目名称Windows Phone 7 Game Development影响因子(影响力)学科排名<br> http://impactfactor.cn/2024/ifr/?ISSN=BK1028792<br><br> <br><br>书目名称Windows Phone 7 Game Development网络公开度<br> http://impactfactor.cn/2024/at/?ISSN=BK1028792<br><br> <br><br>书目名称Windows Phone 7 Game Development网络公开度学科排名<br> http://impactfactor.cn/2024/atr/?ISSN=BK1028792<br><br> <br><br>书目名称Windows Phone 7 Game Development被引频次<br> http://impactfactor.cn/2024/tc/?ISSN=BK1028792<br><br> <br><br>书目名称Windows Phone 7 Game Development被引频次学科排名<br> http://impactfactor.cn/2024/tcr/?ISSN=BK1028792<br><br> <br><br>书目名称Windows Phone 7 Game Development年度引用<br> http://impactfactor.cn/2024/ii/?ISSN=BK1028792<br><br> <br><br>书目名称Windows Phone 7 Game Development年度引用学科排名<br> http://impactfactor.cn/2024/iir/?ISSN=BK1028792<br><br> <br><br>书目名称Windows Phone 7 Game Development读者反馈<br> http://impactfactor.cn/2024/5y/?ISSN=BK1028792<br><br> <br><br>书目名称Windows Phone 7 Game Development读者反馈学科排名<br> http://impactfactor.cn/2024/5yr/?ISSN=BK1028792<br><br> <br><br>
死猫他烧焦
发表于 2025-3-21 22:47:06
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用手捏
发表于 2025-3-22 01:30:59
Distributing Your Gamedifferent sections of the game is all done, and you have all sorts of extras such as high scores, tombstoning support, and information pages. Now it is time to share your creation with the rest of the world.
DALLY
发表于 2025-3-22 05:29:07
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Cholesterol
发表于 2025-3-22 08:58:41
https://doi.org/10.1007/978-1-4302-3307-7Audio; Windows Phone; control; graphics; sound
大笑
发表于 2025-3-22 16:57:09
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Tinea-Capitis
发表于 2025-3-22 18:23:54
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minaret
发表于 2025-3-23 00:21:55
User InputWe’ve given XNA plenty of opportunity to tell us what it is thinking. Now let’s even things up and let it know what’s going on inside our human brains. Input is, of course, an essential part of any game and will add interactivity and excitement to our projects.
occurrence
发表于 2025-3-23 03:28:16
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同位素
发表于 2025-3-23 08:16:23
Drawing with Vertices and MatricesFor the next few chapters we will begin to move away from the two-dimensional graphics that we have been using so far and enter the brave new world of the third dimension. Before we get too far, however, there are some new concepts and approaches that you need to become familiar with.