矜持 发表于 2025-3-21 17:05:45

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Mangle 发表于 2025-3-21 22:42:01

Refraction in Discrete Ray Tracinghics using discrete ray tracing. We describe four basic approaches for determining the relative refractive index at each sampling position, and examine their relative merits. We discuss two types of anomalies associated with some approaches and three different mechanisms for controlling sampling int

跑过 发表于 2025-3-22 03:17:13

Data Level Comparison of Surface Classification and Gradient Filters conventional surface rendering, DVR algorithms do not have explicit geometry to shade, making it difficult to perform comparisons. Furthermore, DVR, in general, involves a complex set of parameters whose effects on a rendered image are hard to compare. Previous work uses analytical estimations of t

medieval 发表于 2025-3-22 06:48:42

Splatting With Shadowse intervening volumetric structures before it is reflected towards the eye. Both parallel and perspective lightsources can be efficiently and accurately modeled. We use a two-stage splatting approach. In the first stage, a light volume is constructed in O(N.) time, which is about the same time it ta

CLAN 发表于 2025-3-22 11:31:38

A Study of Transfer Function Generation for Time-Varying Volume Datand guidelines exist for time-invariant data, little formal study for the time-varying case has been performed. This paper examines this problem, and reports the study that we have conducted to determine how the dynamic behavior of time-varying data may be captured by a single or small set of transfe

Encoding 发表于 2025-3-22 13:09:43

Volume Graphics Modeling of Ice Thawingy-based computation at the cost of interactivity, much more attention has been paid to phenomenological models, which are intended to produce the same visual effect as physically-based models, without highly-complex computations. This paper focuses on ice thawing as a quite common phenomenon in our

绅士 发表于 2025-3-22 18:02:37

A Survey of Methods for Volumetric Scene Reconstruction from Photographsn computer vision. Since its introduction, scene reconstruction has found application in many fields, including robotics, virtual reality, and entertainment. Volumetric models are a natural choice for scene reconstruction. Three broad classes of volumetric reconstruction techniques have been develop

Mercantile 发表于 2025-3-23 01:16:36

A Technique for Volumetric CSG based on Morphologyization suitability criterion. Assume the CSG operation is union. The volumetric union of two such volumes is defined in terms of the voxelization of the union of the two original solids..The theory behind the new technique is discussed, the algorithm and implementation are presented. Finally, we pr

鉴赏家 发表于 2025-3-23 04:19:20

vlib: A Volume Graphics APIld to date. We present an overview of the interface and describe how its novel object modeling framework is able to facilitate a variety of modeling and rendering features, including scene graphs allowing constructive object representations, normal perturbation, spatial deformations, hypertexturing

dissolution 发表于 2025-3-23 05:34:14

Efficient Space Leaping for Ray casting Architectures space. While several techniques exist for software implementations to skip these empty regions, few are suitable for hardware implementation. The few which have been presented either require a tremendous amount of logic or are not feasible for high frequency designs (i.e. running at 100 MHz) where
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查看完整版本: Titlebook: Volume Graphics 2001; Proceedings of the J Klaus Mueller,Arie E. Kaufman Conference proceedings 2001 Springer-Verlag/Wien 2001 3D.CAD.Raytr