DOSE 发表于 2025-3-30 08:50:58
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Direct Recovery of Planar-Parallax from Multiple Framesrecovery methods to more than two frames. The parallax motion of pixels across multiple frames (relative to a planar surface) is related to the 3D scene structure and the camera epipoles. The parallax field, the epipoles, and the 3D scene structure are estimated directly from image brightness variat神圣将军 发表于 2025-3-30 22:41:19
Generalized Voxel Coloringring algorithm. Unlike their algorithm, ours can use images from arbitrary camera locations. The key problem in this class of algorithms is that of identifying the images from which a voxel is visible. Unlike Kutulakos and Seitz’s Space Carving technique, our algorithm solves this problem exactly anIndividual 发表于 2025-3-31 03:09:30
Projective Reconstruction from N Views Having One View in Commone projective reconstruction based on concatenation of trifocal constraints around a reference view. This configuration simplifies computations significantly. The method uses only linear estimates which stay “close” to image data. The method requires correspondences only across triplets of views. How好开玩笑 发表于 2025-3-31 07:24:18
Point- and Line-Based Parameterized Image Varieties for Image-Based Renderingnified setting. We show that the set of all images of a rigid set of . points and . lines observed by a weak perspective camera forms a six-dimensional variety embedded in ℝ.. A parameterization of this variety by the image positions of three reference points is constructed via least squares techniqprick-test 发表于 2025-3-31 11:22:32
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