APRON 发表于 2025-3-28 15:24:39

Factors of Haptic Feedback in a VR Experience Using Virtual Tools: Evaluating the Impact of Visual aithin a virtual reality environment. Previously, we introduced a haptic feedback method involving a string-based haptic feedback device attached to a VR controller rather than utilizing a physical tool. In an experiment comparing a scenario where the device is attached to a real tool with our propos

遗忘 发表于 2025-3-28 21:47:57

Does It Look Real? Visual Realism Complexity Scale for 3D Objects in VRironments. In Human-Computer Interaction, visual realism is a much-investigated topic, as different tasks benefit from a particular level of detail. The subjective feeling of realism becomes more tangible by judging 3D objects based on the objective criteria: ., and .. This paper revises the origina

CAJ 发表于 2025-3-29 01:38:25

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Pastry 发表于 2025-3-29 04:22:02

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Irksome 发表于 2025-3-29 08:26:41

Perceived Playfulness: Factors Affecting the VR Display Experience in Museumselics, but also create an immersive visiting experience for tourists. Therefore, it is necessary to explore what factors affect users’ acceptance of VR in museum. Through literature review, we rated the VR displays of 204 National First-Class Museums in China, and conducted a follow-up investigation

处理 发表于 2025-3-29 15:23:53

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IDEAS 发表于 2025-3-29 19:15:27

Games that Move You: A Cinematic User Experience Evaluation of VR Games more immersive experiences, especially the relevance of virtual reality and gaming technologies for their unique approaches to maintaining the attention of viewers while also eliciting both meaningful and immersive experiences. The objective of this paper is to examine the immersion and continuity

Exposition 发表于 2025-3-29 20:32:51

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继承人 发表于 2025-3-30 02:25:50

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啪心儿跳动 发表于 2025-3-30 07:25:16

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查看完整版本: Titlebook: Virtual, Augmented and Mixed Reality; 16th International C Jessie Y. C. Chen,Gino Fragomeni Conference proceedings 2024 The Editor(s) (if a