Wilder
发表于 2025-3-21 19:03:28
书目名称Virtual, Augmented and Mixed Reality影响因子(影响力)<br> http://impactfactor.cn/2024/if/?ISSN=BK0983420<br><br> <br><br>书目名称Virtual, Augmented and Mixed Reality影响因子(影响力)学科排名<br> http://impactfactor.cn/2024/ifr/?ISSN=BK0983420<br><br> <br><br>书目名称Virtual, Augmented and Mixed Reality网络公开度<br> http://impactfactor.cn/2024/at/?ISSN=BK0983420<br><br> <br><br>书目名称Virtual, Augmented and Mixed Reality网络公开度学科排名<br> http://impactfactor.cn/2024/atr/?ISSN=BK0983420<br><br> <br><br>书目名称Virtual, Augmented and Mixed Reality被引频次<br> http://impactfactor.cn/2024/tc/?ISSN=BK0983420<br><br> <br><br>书目名称Virtual, Augmented and Mixed Reality被引频次学科排名<br> http://impactfactor.cn/2024/tcr/?ISSN=BK0983420<br><br> <br><br>书目名称Virtual, Augmented and Mixed Reality年度引用<br> http://impactfactor.cn/2024/ii/?ISSN=BK0983420<br><br> <br><br>书目名称Virtual, Augmented and Mixed Reality年度引用学科排名<br> http://impactfactor.cn/2024/iir/?ISSN=BK0983420<br><br> <br><br>书目名称Virtual, Augmented and Mixed Reality读者反馈<br> http://impactfactor.cn/2024/5y/?ISSN=BK0983420<br><br> <br><br>书目名称Virtual, Augmented and Mixed Reality读者反馈学科排名<br> http://impactfactor.cn/2024/5yr/?ISSN=BK0983420<br><br> <br><br>
Coma704
发表于 2025-3-21 22:32:18
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夹死提手势
发表于 2025-3-22 03:03:26
Pose Estimation and Video Annotation Approaches for Understanding Individual and Team Interaction Dung task in a shared augmented reality (AR) environment. The analysis approaches calculated the distance relations between team members and annotated observed behaviors during the collaborative task. The 2D pose estimation algorithm lacked scene depth processing; therefore, we found some inconsistenc
artifice
发表于 2025-3-22 07:16:52
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乱砍
发表于 2025-3-22 12:19:12
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Eviction
发表于 2025-3-22 15:56:53
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吞下
发表于 2025-3-22 21:01:39
Designing Limitless Path in Virtual Reality Environmentical space. External hardware support may be required to achieve such an act in a concise physical area without compromising navigation and virtual scene rendering quality. This paper proposes an algorithmic approach to let a subject navigate a limitless virtual environment within a limited physical
围巾
发表于 2025-3-23 00:02:00
A Comparative Study of Conversational Proxemics for Virtual Agents-human interaction have been well studied, the virtual-world proxemics of human-agent interaction are less well understood. We review research related to proxemics in virtual reality, noting that the previous research has not addressed proxemics with actual conversation, describe an empirical method
Asymptomatic
发表于 2025-3-23 05:18:46
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QUAIL
发表于 2025-3-23 06:25:20
Design Considerations for Interacting and Navigating with 2 Dimensional and 3 Dimensional Medical Imin an expansion in medical applications. These applications can be classified by the target end user (for instance, classifying applications as patient-centric, physician-centric, or both) or by use case (for instance educational, diagnostic tools, therapeutic tools, or some combination). When devel