subcutaneous 发表于 2025-3-21 17:35:31

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Phenothiazines 发表于 2025-3-21 21:18:29

Future Trends of Virtual, Augmented Reality, and Games for Health,eveloping Virtual Reality (VR), Augmented Reality (AR), and serious games or adopting off-the-shelf games to support medical education, rehabilitation, or promote health has become a promising frontier in the healthcare sector since 2004, because games technology is inexpensive, widely available, fu

分开如此和谐 发表于 2025-3-22 03:55:18

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Enzyme 发表于 2025-3-22 08:20:43

A Haptic-Based Virtual Reality Head and Neck Model for Dental Educationlly accurate, flexible, user driven virtual training environment that can potentially offer significant advantages over traditional teaching methods, techniques and practices. The ability to virtually train dental trainees to navigate and interact in a repeatable format, before directly engaging wit

半导体 发表于 2025-3-22 10:37:26

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cathartic 发表于 2025-3-22 15:29:46

Kinect-based Gesture Recognition in Volumetric Visualisation of Heart from Cardiac Magnetic Resonanc to reduce the number of patients who got cardiac disease. Based on Malaysia Noncommunicable Disease survey during 2005–2006 and National Strategic Plan for Non-Communicable Disease (Medium term strategic plan to further strengthen the cardiovascular diseases and diabetes prevention and control prog

内疚 发表于 2025-3-22 20:58:30

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epidermis 发表于 2025-3-22 23:12:58

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欺骗世家 发表于 2025-3-23 04:34:11

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Nonflammable 发表于 2025-3-23 05:33:34

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查看完整版本: Titlebook: Virtual, Augmented Reality and Serious Games for Healthcare 1; Minhua Ma,Lakhmi C. Jain,Paul Anderson Book 2014 Springer-Verlag Berlin Hei