悲观 发表于 2025-3-30 11:15:03
http://reply.papertrans.cn/99/9835/983406/983406_51.pngOptometrist 发表于 2025-3-30 12:38:06
http://reply.papertrans.cn/99/9835/983406/983406_52.png怒目而视 发表于 2025-3-30 17:09:12
Estimation of Visually Induced Motion Sickness from Velocity Component of Moving Imageulus consisting of simple global motion will be applied to the effects of moving images including combination of global motion on VIMS. We, previously, found that velocity, but not temporal frequency component, of GM dominates subjective scores related to VIMS in the experiments presenting simple GM教义 发表于 2025-3-31 00:46:38
Supporting Reusability of VR and AR Interface Elements and Interaction Techniquesons typically provide rather individual and specific realizations. This often leads to inconsistent user interfaces and a long and cumbersome development process. In this paper we show how we extended our approach on modeling VR and AR interface elements and interaction techniques represented by int边缘 发表于 2025-3-31 01:56:47
Conference proceedings 2009ntly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Thirdcyanosis 发表于 2025-3-31 08:27:38
http://reply.papertrans.cn/99/9835/983406/983406_56.pngAntigen 发表于 2025-3-31 11:03:00
http://reply.papertrans.cn/99/9835/983406/983406_57.png自制 发表于 2025-3-31 16:51:46
A Real-World Pointing Device Based on an Optical Communication Systemated as a visual tag, referred to as a GhostTag, that includes continuous data, such as audio files. In addition, the PointSpeech application, which provides the user with audio assistant data via GhostTag, is presented herein.诱使 发表于 2025-3-31 19:00:48
Is Embodied Interaction Beneficial When Learning Programming?a set of important factors to take into account when analysing the potential of learning environments for programming employing embodied interaction. These factors are formulated as a set of questions that could be asked either when designing or analysing this type of learning environments.