A保存的 发表于 2025-3-28 15:19:52

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Essential 发表于 2025-3-28 20:27:42

Emotional Spectrum Developed by Virtual Storytellingo evidence that Happiness could be elicited. It was not possible to verify the existence of Tranquility. The most problematic was Sadness, except when interactivity was absent and emotion propelled through cutscenes.

Blasphemy 发表于 2025-3-28 23:43:44

Virtual Reality Technology and Museum Exhibitgh resolution VR” supported by sophisticated image environment such as IPT ( immersive projection technology ), and “real world VR” supported by mobile technology such as wearable computers are introduced. Interaction design for these kind of novel exhibits is also discussed.

Disk199 发表于 2025-3-29 04:06:19

A Context-Based Storytelling with a Responsive Multimedia System (RMS)een presented with the advancement of multimedia technology. However, people have different abilities to understand a story according to their experience, knowledge, age, gender, etc. In the proposed approach, virtual story is unfolded by interaction between users, Multi-modal Tangible User Interfac

职业拳击手 发表于 2025-3-29 08:38:40

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同步左右 发表于 2025-3-29 12:53:06

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GIBE 发表于 2025-3-29 15:55:34

Sound Navigation in PHASE Installation: Producing Music as Performing a Game Using Haptic Feedbacked sound and visual scenes, to perform a musical trajectory and composition. In the PHASE Project installation, the 3D virtual world resembles the surface of a vinyl disk, magnified so that one can see the groove and move a “needle” (the “reading head”) in it and out of it to read the disk. Another

制度 发表于 2025-3-29 21:42:24

Action Planning for Virtual Human Performanceslti-modal storytelling environment. The goal is to let multiple virtual and human participants act on equal footing in a story that allows interactions that are flexible, but also constrained to ensure the success of the narrative goals. The model allows to combine scripted and planned behavior. The

Serenity 发表于 2025-3-30 01:28:54

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压倒性胜利 发表于 2025-3-30 07:16:04

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查看完整版本: Titlebook: Virtual Storytelling. Using Virtual Reality Technologies for Storytelling; Third International Gérard Subsol Conference proceedings 2005 S