Expostulate 发表于 2025-3-28 16:35:00
The Sexi(e)st of All: Avatars, Gender, and Online Games,structed solely for male players’ pleasure. Yet women players choose female avatars almost exclusively, and regularly talk of their joy in creating powerful, creative, dangerous characters. Those joys are not temporary either: other researchers have found that among heavy MMO players, women tend toBALE 发表于 2025-3-28 18:57:17
http://reply.papertrans.cn/99/9834/983377/983377_42.pngGlossy 发表于 2025-3-28 23:02:16
http://reply.papertrans.cn/99/9834/983377/983377_43.pngOffstage 发表于 2025-3-29 05:18:59
Community as Commodity: Social Networking and Transnational Capitalism,ing and social networking are certainly not new, the speed, scope and reach facilitated by these sites have heralded unprecedented innovation in the ways in which networked individuals approach their social networking. SNSs continue to grow, yet the balance between the technological features of suchUncultured 发表于 2025-3-29 07:56:02
http://reply.papertrans.cn/99/9834/983377/983377_45.pngendure 发表于 2025-3-29 12:02:28
http://reply.papertrans.cn/99/9834/983377/983377_46.png战胜 发表于 2025-3-29 16:20:24
Patient Preferences for Online Person-Person Support,characteristics such as condition (e.g. people with depression may prefer anonymity, pregnant women may be less concerned about it), age (e.g. older people may prefer asynchronous methods that give more time to think), or stage of disease (e.g. people just diagnosed may seek professional support but longer term may prefer peer support).