万能 发表于 2025-3-21 19:48:44
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Between Storytelling and Storyliving: User Customisation of Virtual Reality Narratives,th reference to the System, Process, Product (SPP) model of narrative production theorised by Koenitz (<Spi_Author>, .. Routledge, New York, 2015), the chapter argues that the two projects’ interactive devices encourage some measure of ‘storyliving’, and that this occurs alongside the delivery of a fully scripted narrative.Console 发表于 2025-3-22 00:43:35
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Virtual Reality Narratives Live Online: Immersive Theatre in VRChat Worlds, argues that the VR immersive theatre work offers the user a ‘personal’ experience of a pre-authored narrative delivered through live performance, where one-on-one engagement with actors fosters high levels of engagement and feelings of immersion. Key to this experience is the interplay between participants and live actors’ virtual bodies.Atrium 发表于 2025-3-22 10:21:17
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Introduction,ertainment-based virtual reality. It argues that as an inherently interactive medium that places the user . a storyworld in a visible or invisible virtual body, virtual reality offers a means for the creation of narratives that incorporate the user’s body as a storytelling tool, fostering user-centrEmbolic-Stroke 发表于 2025-3-22 19:43:42
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Virtual Reality Narration: Listening to and Reliving Stories Through First-Person Testimony,d game devices in three documentary-based works. This is undertaken with reference to ‘voice’ and ‘focalisation’, two key concepts explored by literary theorist Gerard Genette, which are reconsidered for the 360-degree VR medium. Additionally, user positioning in relation to story agents is explored轻快走过 发表于 2025-3-23 03:35:39
Exploring Environmental Storytelling Techniques in Expressive, Virtual Reality Documentary,ars, considerable academic criticism has been directed at 360-degree VR documentaries that have adopted the conventions of realist filmmaking, using lens-based technologies to capture live-action, or other tools to create photo-realistic environments based on the real world. Less academic work has cincarcerate 发表于 2025-3-23 06:33:04
Time, Space and the Body in , (2019), a Multiplayer Virtual Reality Game,nder Claws 2019). With reference to narrative theory for games, the chapter first interrogates the experience that . offers, noting the project’s combination of linear story, improvised ‘live’ moments and open-world narrative elements. It then explores the player’s manipulation of time and space wit