TOUT 发表于 2025-3-21 19:58:25
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View-Dependent Topology Simplificationxploiting frame-to-frame coherence and is tolerant of various commonly found degeneracies in real-life polygonal models. The algorithm proceeds by preprocessing the input dataset into a binary tree of vertex collapses. This tree is used at run time to generate the triangles for display. Dependenciesdendrites 发表于 2025-3-22 12:25:49
Adaptive tessellation of connected primitives for interactive walkthroughs in complex industrial virlifications usually introduce discontinuities between neighboring object. We extend a simple adaptive tessellation method which adapts the amount of triangles to the viewing conditions with connection information to ensure that the meshes of connected primitives remain continuous. An ergonomical stu排斥 发表于 2025-3-22 13:48:14
An Optical Tracking System for VR/AR-Applications markers which are attached to a special designed interaction device. The construction of the device allows us to gather six degrees of freedom. In order to achieve high tracking precision we introduce a calibration algorithm which results in sub-pixel accuracy and is therefore well applicable withiALLAY 发表于 2025-3-22 19:27:18
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An Optically Based Direct Manipulation Interface for Human-Computer Interaction in an Augmented Worlt at a conventional desktop computer. To fully exploit the AR paradigm, the computer must not only augment the real world, it also has to accept feedback from it. Such feedback is typically collected via gesture languages, 3D pointers, or speech input - all tools which expect users to communicate wi婴儿 发表于 2025-3-23 04:51:48
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