endocarditis 发表于 2025-3-21 18:36:54
书目名称Videogame Sciences and Arts影响因子(影响力)<br> http://figure.impactfactor.cn/if/?ISSN=BK0982958<br><br> <br><br>书目名称Videogame Sciences and Arts影响因子(影响力)学科排名<br> http://figure.impactfactor.cn/ifr/?ISSN=BK0982958<br><br> <br><br>书目名称Videogame Sciences and Arts网络公开度<br> http://figure.impactfactor.cn/at/?ISSN=BK0982958<br><br> <br><br>书目名称Videogame Sciences and Arts网络公开度学科排名<br> http://figure.impactfactor.cn/atr/?ISSN=BK0982958<br><br> <br><br>书目名称Videogame Sciences and Arts被引频次<br> http://figure.impactfactor.cn/tc/?ISSN=BK0982958<br><br> <br><br>书目名称Videogame Sciences and Arts被引频次学科排名<br> http://figure.impactfactor.cn/tcr/?ISSN=BK0982958<br><br> <br><br>书目名称Videogame Sciences and Arts年度引用<br> http://figure.impactfactor.cn/ii/?ISSN=BK0982958<br><br> <br><br>书目名称Videogame Sciences and Arts年度引用学科排名<br> http://figure.impactfactor.cn/iir/?ISSN=BK0982958<br><br> <br><br>书目名称Videogame Sciences and Arts读者反馈<br> http://figure.impactfactor.cn/5y/?ISSN=BK0982958<br><br> <br><br>书目名称Videogame Sciences and Arts读者反馈学科排名<br> http://figure.impactfactor.cn/5yr/?ISSN=BK0982958<br><br> <br><br>就职 发表于 2025-3-21 21:04:36
Data Driven Agents for User Experience Testingtesting agent: one for emotion prediction and another for generating persona-like behaviour. The agent enables the evaluation of various player types and their emotional responses within a game environment.流出 发表于 2025-3-22 00:32:43
Psychological and Behavioral Effects of League of Legends Rank System for Italian Competitive Playeron, higher ranks are associated with a reduced desire to quit the game caused by toxic behavior. These findings underline the importance of supporting positive interactions between players and intervention programmes to tackle toxic behavior in competitive gaming environments.Outwit 发表于 2025-3-22 05:42:13
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Embraceable Virtual Paws: Player Experiences in Animal Shelter Simulatoraging players with the game’s primary theme, as some players have reflected the game’s theme to their real-life experiences. This connection indicates the effectiveness of using video games to communicate sustainability themes.Fillet,Filet 发表于 2025-3-22 15:07:47
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Adolescent Masculinity and the Geek Aesthetic: A Study of Gaming Magazine Imagery 1982 to 1993 themes and identities whilst excluding others. As such these texts acted as sites of masculine role-play, with idealised bodies and minds set within a network of fetishistic Fantasy and hi-tech environs. Crucially, these images would provide gamers with a diegetic bridge into the new game worlds they represented.voluble 发表于 2025-3-22 22:17:59
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Embraceable Virtual Paws: Player Experiences in Animal Shelter Simulator player reviews and profiles on Steam is conducted to explore the potential of using video games to communicate sustainability in the context of companion animal welfare. Our findings reveal various aspects of player experiences and their implications including player agency, the role of achievementpellagra 发表于 2025-3-23 07:23:24
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