Aphorism 发表于 2025-3-28 16:08:50
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VFX Pipeline 3D Rendering: Shader, Material, and Texture,Now that you have an understanding of the fundamental concepts, terms, and principles of the Fusion 3D compositing engine, it is time to get into some more advanced 3D concepts such as surfacing, environmental effects, shaders, materials, textures, and mapping, among other things.值得赞赏 发表于 2025-3-29 03:41:13
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VFX Pipeline 3D Animation: 3D Text-Titling Modifiers,Now that you have seen how to model 3D titling assets using the Fusion 8 text 3D node tool, the logical next step is to see how to use Fusion to create 3D titling animation sequences, as you will likely be asked to do this by a client at some point in time.镀金 发表于 2025-3-29 13:21:46
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Wallace JacksonA unique compact book on new digital video effects (VFX).Uses the popular and now free Fusion design tool.Understand what goes into VFX production and its data optimization闪光东本 发表于 2025-3-29 20:48:13
The Foundation of 3D Vector for VFX: Models and OpenGL,gery, digital audio, digital video, and vector digital illustration new media content for VFX project pipelines, it is time to get into the more complicated area of 3D new media assets that can be used with Fusion‘s advanced 3D feature set.forestry 发表于 2025-3-30 03:17:03
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Advanced VFX Pipeline Effects: 3D Particle Systems,ore I end the book with a chapter discussing how your VFX content can be published across popular devices. Some of the most powerful tools in both 2D and 3D VFX are particle systems, which allow you to control thousands of individual objects acting in concert together to create special effects.