inquisitive 发表于 2025-3-23 09:59:30

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JUST 发表于 2025-3-23 15:25:39

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征兵 发表于 2025-3-23 21:36:16

Situated Learning and Engagement in Distance Education, learning experiences. Additionally, these virtual environments allow for situational learning which model real-world experiences. This experiential learning experience is the basis of epistemic games.

尖酸一点 发表于 2025-3-24 01:56:36

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Assignment 发表于 2025-3-24 02:27:33

Millennials and Why They Fail in Distance Learning Environments,they think compared to students of the past. Finally we begin to delve into how video games have changed the lives of today’s youth and how we have begun to embrace this medium as a form of distance education.

visual-cortex 发表于 2025-3-24 06:31:52

Presence, Identity, Self-Representation, and Perspective Taking Within Virtual Online Courses,is presence allows the user to take on an individual identity and gain a perspective of another through the development and use of avatars. This chapter will focus on the plethora of work we have been doing on these critical areas and how others can build upon our work.

繁重 发表于 2025-3-24 14:28:56

Learning, Psycho-Cognition, and Flow, games on learning, attitudes, and efficacy. This chapter will delve into learning theory, assess how cognitive psychology impacts learning in virtual environments, and discuss the implications of . theory on learning indicators such as engagement and interactivity.

ascend 发表于 2025-3-24 16:24:08

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流行 发表于 2025-3-24 22:05:18

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直言不讳 发表于 2025-3-25 02:39:55

Leonard A. Annetta,Elizabeth Folta,Marta Klesatham. Another translation step may be required at the end, if the program does not output the data in a format she can use. Overall, this process is time-consuming for even an expert user, and may be prohibitively difficult for the casual or novice user.
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查看完整版本: Titlebook: V-Learning; Distance Education i Leonard A. Annetta,Elizabeth Folta,Marta Klesath Book 2010 Springer Science+Business Media B.V. 2010 Dista