Prehypertension 发表于 2025-3-21 18:48:13
书目名称Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments影响因子(影响力)<br> http://impactfactor.cn/if/?ISSN=BK0942195<br><br> <br><br>书目名称Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments影响因子(影响力)学科排名<br> http://impactfactor.cn/ifr/?ISSN=BK0942195<br><br> <br><br>书目名称Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments网络公开度<br> http://impactfactor.cn/at/?ISSN=BK0942195<br><br> <br><br>书目名称Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments网络公开度学科排名<br> http://impactfactor.cn/atr/?ISSN=BK0942195<br><br> <br><br>书目名称Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments被引频次<br> http://impactfactor.cn/tc/?ISSN=BK0942195<br><br> <br><br>书目名称Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments被引频次学科排名<br> http://impactfactor.cn/tcr/?ISSN=BK0942195<br><br> <br><br>书目名称Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments年度引用<br> http://impactfactor.cn/ii/?ISSN=BK0942195<br><br> <br><br>书目名称Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments年度引用学科排名<br> http://impactfactor.cn/iir/?ISSN=BK0942195<br><br> <br><br>书目名称Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments读者反馈<br> http://impactfactor.cn/5y/?ISSN=BK0942195<br><br> <br><br>书目名称Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments读者反馈学科排名<br> http://impactfactor.cn/5yr/?ISSN=BK0942195<br><br> <br><br>侵略 发表于 2025-3-21 20:28:01
Virtual Reality for Pain Management Among Children and Adolescents: Applicability in Clinical Settinever, the effectiveness of VR as a distraction technique remains scarcely evaluated during many painful procedures. In many countries, such as Italy, VR analgesia is hardly applied.. The current study aims to highlight the potentials and the limitations of VR analgesia for children’s pain managementDislocation 发表于 2025-3-22 03:15:35
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3D Spatial Gaming Interaction to Broad CS Participationg software that can be used by everyone, we can spark more interest in CS. We created a simple prototype emulating an Escape Room with the idea to attract individuals of any age range with a fun learning activity, but our primary focus is on teenagers and young adults. The puzzles in the game engage疲劳 发表于 2025-3-22 09:50:13
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Virtual Reality Interaction Techniques for Individuals with Autism Spectrum Disorderctive use of VR for training, there is little work in the literature evaluating different VR interaction techniques for this audience. In this paper, different VR interaction techniques are explored in the Virtual Reality for Vocational Rehabilitation (VR4VR) system and additional data analysis on tFLAX 发表于 2025-3-22 19:13:56
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Effectiveness of Virtual Reality Survival Horror Games for the Emotional Elicitation: Preliminary Ined not only as a source of entertainment, but also as a tool for both emotion elicitation and emotional training. However, studies investigating the players’ experience and the emotional activation while playing virtual reality video games are still very limited and horror games represent an even mo贪心 发表于 2025-3-23 03:54:49
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Effect of Controlled Consciousness on Sense of Presence and Visually Induced Motion Sickness While V evoked postural response (VEPRs) Then, in this study, we verified effect of controlling consciousness on VEPRs, visually induced motion sickness (VIMS), a sense of presence while viewing 3D movies. Participants watched 3D movie consisted of several colored balls sinusoidal moving at 0.25 Hz in the