Absenteeism 发表于 2025-3-27 00:38:27

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新星 发表于 2025-3-27 02:17:14

Affective Technology for Older Adults: Does Fun Technology Affect Older Adults and Change Their Liveer adults’ everyday life and emotion. By four-week continuous use of portable game system, some influence of it on older adults’ everyday life and emotion was confirmed. The results suggested the possibility that older adults could utilize technologies which originally aimed at younger users and affectiveness could facilitate it.

丧失 发表于 2025-3-27 07:22:44

Conference proceedings 2011cond volume were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: user models, personas and virtual humans; older people in the information society; designing for users diversity; cultural and emotional aspects; and eye tracking, gestures and brain interfaces.

CERE 发表于 2025-3-27 09:58:22

0302-9743 ceedings of the 6th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2011, held as Part of HCI International 2011, in Orlando, FL, USA, in July 2011, jointly with 10 other conferences addressing the latest research and development efforts and highlighting the human a

PLIC 发表于 2025-3-27 17:10:43

Integral Model of the Area of Reaches and Forces of a Disabled Person with Dysfunction of Lower Limb on a wheelchair, accessibility of furniture and equipment within the space of a typical kitchen meeting the requirements of universal design. The objects of investigations and analyses were transferred to the virtual environment of the ergonomic module of CATIA v5 computer system.

收集 发表于 2025-3-27 19:32:29

Accessible UI Design and Multimodal Interaction through Hybrid TV Platforms: Towards a Virtual-User ed via user profiles and real-time feedback. At design time, it allows developers to re-use UIs and representative user personas in simulating the effect of the UI modalities on different impairments.

率直 发表于 2025-3-27 23:37:32

User Modeling through Unconscious Interaction with Smart Shopom the aspects of users’ needs in information service. To show its attractive facilities, this paper describes the state of the art of our studies on personal information assistance service in a smart space, such as ubiquitous and wearable environment with robotic information processing mechanism.

前兆 发表于 2025-3-28 04:40:52

Supporting Inclusive Design of User Interfaces with a Virtual User Model of consumer products at the early stages of product development. Accordingly the objective is to explore how virtual user models can be used to conceptualize user interfaces of consumer products in such a way that even the needs of users with physical impairments are fully considered.

约会 发表于 2025-3-28 08:29:19

Older User Errors in Handheld Touchscreen Devices: To What Extent Is Prediction Possible?he ‘errors’ that older users made in a pilot study using a tablet touchscreen device in the course of completing tasks such as turning the device on, setting an alarm and sending an email. An initial classification of the problems encountered by the users is made and the potential for prediction of such errors is discussed.

Demulcent 发表于 2025-3-28 10:49:57

Integral Model of the Area of Reaches and Forces of a Disabled Person with Dysfunction of Lower Limbonment for a disabled person. This new computer tool of graphic record of anthropometric and biometric data of the set of layers was employed for a number of spectacular analyses essential for the designing practice. Results of the following investigations were presented: transfer from the wheelchai
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查看完整版本: Titlebook: Universal Access in Human-Computer Interaction. Users Diversity; 6th International Co Constantine Stephanidis Conference proceedings 2011 S