SOB 发表于 2025-3-23 13:34:01
Material Media Microstructure: Modeling Issues,ect the complexity and heterogeneity inherent in real materials. Examples of such media include various types of composite materials, porous and cracked solids, polycrystals, soils, rocks, concretes as well as a variety of biological media.Libido 发表于 2025-3-23 15:00:01
http://reply.papertrans.cn/88/8781/878008/878008_12.png放纵 发表于 2025-3-23 20:46:50
Textbook 2001structure of most natural and engineered materials are usually obscure; uncertainty and randomness are the inherent features. This complexity due to material heterogeneity has not been A major challenge in applied mathematics and mechanics of materials is to describe various types of material micros诱拐 发表于 2025-3-23 22:19:45
,Probability and Random Variables: A Short Résumé,ip between physical phenomena and the language of probability theory constitute very essential yet complex problems at the core of empirical science. However, contemporary probability theory, including random processes and fields, has proven to be the most widely accepted basis for studying various complicated and uncertain phenomena.Oratory 发表于 2025-3-24 03:15:27
2164-3679the microstructure of most natural and engineered materials are usually obscure; uncertainty and randomness are the inherent features. This complexity due to material heterogeneity has not been A major challenge in applied mathematics and mechanics of materials is to describe various types of mater反叛者 发表于 2025-3-24 06:39:12
http://reply.papertrans.cn/88/8781/878008/878008_16.png–FER 发表于 2025-3-24 11:01:32
2164-3679 structs of stochastic geometry and geometrical/spatial statistics in order to give the reader the knowledge necessary to model various types of material microst978-1-4612-6622-8978-1-4612-0121-2Series ISSN 2164-3679 Series E-ISSN 2164-3725Agnosia 发表于 2025-3-24 17:29:57
http://reply.papertrans.cn/88/8781/878008/878008_18.pngOffstage 发表于 2025-3-24 20:28:24
Kazimierz Sobczyk,David J. Kirknere software architecture design, memory management, and software optimization.While Chapters 2 and 3, respectively, addressed the algorithmic and hardware platform options for implementing realtime image/video processing algorithms, this chapter covers the equally important software side of their reaGullible 发表于 2025-3-25 00:33:15
http://reply.papertrans.cn/88/8781/878008/878008_20.png