Seminar 发表于 2025-3-26 21:15:24
Mario A. Gutiérrez A.,Frédéric Vexo,Daniel ThalmanPresents the fundamentals of virtual reality, augmented reality and the metaverse, how and where they can be applied.Covers cutting-edge research in brain-computer interfaces, deep learning for 3D hanDebark 发表于 2025-3-27 02:50:58
http://reply.papertrans.cn/88/8774/877325/877325_32.png控制 发表于 2025-3-27 08:59:27
http://reply.papertrans.cn/88/8774/877325/877325_33.png松驰 发表于 2025-3-27 12:59:50
http://reply.papertrans.cn/88/8774/877325/877325_34.pngBUST 发表于 2025-3-27 14:30:55
Senses and Sensorsthe virtual world. This means that the user of a VR system should have a way of feeling the virtual world through his or her senses, which is only possible with the use of sensors, which are hardware dependent. This chapter presents the various senses that exist and should be ideally perceived in a virtual world.牛马之尿 发表于 2025-3-27 18:29:08
Vision everybody using a computer or a smartphone. But for VR, there are more specific equipments that bring the essential aspect of immersion. We emphasize the head-mounted display and the CAVE-like projection systems.可耕种 发表于 2025-3-28 01:52:16
Auditionirtual worlds could be natural but could also make the virtual world poor and unnatural. This chapter explains how to produce natural sound in virtual worlds. Typical equipment for producing 3D sounds and recent development in immersive sound are explained.Wernickes-area 发表于 2025-3-28 05:48:28
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http://reply.papertrans.cn/88/8774/877325/877325_39.pngScleroderma 发表于 2025-3-28 13:09:59
Computer Graphics presented. By the end of this chapter, you will be familiar with the main building blocks of a 3D graphics interactive application and will be able to use this knowledge to build your own VR projects.