cessation 发表于 2025-3-21 19:41:43

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饶舌的人 发表于 2025-3-21 23:55:00

Motion Control: From Keyframe to Task-Level AnimationWe know from Computer Graphics courses that 2D and 3D graphical objects may be constructed using geometric modeling techniques. In a 3D space, scenes are viewed using synthetic or virtual cameras and they may be lighted by synthetic light sources.

虚情假意 发表于 2025-3-22 00:23:15

Polygon-Based Post-Process Motion BlurThis paper discusses a 3-pass raster motion blur algorithm (and some generalizations) in the context of texture-mapped polygons, and its application to blurring objects and surfaces made up of multiple polygons which may move in different directions.

Ancillary 发表于 2025-3-22 06:51:14

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prick-test 发表于 2025-3-22 12:17:38

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懒惰民族 发表于 2025-3-22 16:27:08

https://doi.org/10.1007/978-4-431-68293-6Diffusion; algorithms; animation; artificial intelligence; computer animation; image analysis; simulation

BILK 发表于 2025-3-22 20:47:02

htigung dieser Korrektionen mit dem Bohrschen Gesichtsounkte von der Rolle des Strahlungswiderstaandes vollkommen verträglich ist. Ferner soll besprochen werden, was sich aus dem gleichen Gesichtspunkte für die Abklingungsversuche von W. Wien.) beim Leuchten der Kanalstrahlen schließt.

maroon 发表于 2025-3-22 23:28:46

eld from 10 to 13 September 1922 in Innsbruck (see paper No. 1 of Volume B). He then developed the mathematical techniques and worked out a description of turbulent flows, which he incorporated in his dissertation “Uber Stabilitat und Turbulenz von Flüssigkeitsstromen” (University of Munich, July 19

幸福愉悦感 发表于 2025-3-23 04:31:47

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橡子 发表于 2025-3-23 07:09:13

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查看完整版本: Titlebook: State-of-the-art in Computer Animation; Proceedings of Compu Nadia Magnenat-Thalmann,Daniel Thalmann Conference proceedings 1989 Springer-V