表皮 发表于 2025-3-23 11:46:29
Introduction,hing practitioners assess developing proficiency. Study participants were recruited from a digital art training programme that is situated within the norms of professional practice found in the computer graphics industry, making it an appropriate subject for the research questions posed in this studminiature 发表于 2025-3-23 17:03:02
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Methodology,led in a game development course. The focus of the investigation was on Nurbs modelling, a specialty subject in computer graphics that has a reputation for difficulty. The study was split into three phases: pre-observation, observation and post-observation. The pre-observation phase was a quantitati起来了 发表于 2025-3-24 02:02:45
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Qualitative Findings,n, ‘What is the relationship between spatial ability or spatial visualisation and development of proficiency among digital art students?’ Seven students out of 10 (70%) who noticed a transition in their work implicated a type of visualisation as the principal obstacle and ultimately the means by which proficiency was obtained.高深莫测 发表于 2025-3-24 21:41:14
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