Parallel 发表于 2025-3-25 06:46:51
Virginica Rusu,Cristian Rusu,Daniela Quiñones,Silvana Roncagliolo,César A. CollazosContend 发表于 2025-3-25 09:33:29
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Adela Coman,Ana-Maria Grigore,Oana Simona Caraman Hudeaentice 发表于 2025-3-25 15:48:35
Sachiko Iwasaki,Ko Hashimoto,Kohei Otake,Takashi NamatameAV-node 发表于 2025-3-25 23:04:54
Virginica Rusu,Cristian Rusu,Daniel Guzmán,Silvana Roncagliolo,Daniela QuiñonesEXPEL 发表于 2025-3-26 02:12:31
Investigating Arab DHH Usage of YouTube Videos Using Latent Variables in an Acceptance Technology Mose are possible via a simple click. Moreover, some countries, including Saudi Arabia, use this technology more than others. While there are many Saudi channels and videos for all age groups, there are limited channels for people with disabilities such as Deaf and Hard of Hearing people (DHH). The utMitigate 发表于 2025-3-26 05:04:01
Can the Success of Mobile Games Be Attributed to Following Mobile Game Heuristics?ction for fun and easy to use mobile games. In fact, the main concern of mobile game development is the usability due to smart phones restrictions (screen size, processing power, storage, etc.). To identify such usability problems, heuristic evaluation is applied. In this paper, we evaluated a popul问到了烧瓶 发表于 2025-3-26 10:48:11
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Getting Interrupted? Design Support Strategies for Learning Success in M-Learning Applicationson memory for goals theory, we propose that metacognitive support and interactive immediacy are two interruption support features that can increase user’s learning and resumption success. We also propose that these effects are moderated by the task complexity that user is achieving with the app. Weenormous 发表于 2025-3-26 20:25:47
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