Bravura 发表于 2025-3-23 13:15:48
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Kenneth V. Cahillnal costs challenge their applicability to resource-constrained environments. Taming computational costs has hitherto focused on first-order techniques, such as eliminating numerically insignificant neurons/filters through numerical contribution metric prioritizations, yielding passable improvements混合,搀杂 发表于 2025-3-23 20:09:45
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http://reply.papertrans.cn/87/8692/869133/869133_14.png成绩上升 发表于 2025-3-24 04:57:08
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Sravanthi Vegunta,Alison V. Crumrolling an HVAC system to minimize energy while satisfying residents’ comfort requirements. In theory, value-function-based reinforcement learning methods can solve control problems such as this one optimally. However, since choosing an appropriate parametric representation of the value function turIrremediable 发表于 2025-3-24 11:40:23
eward generation and belief is represented using the manifold of joint distributions of rewards and beliefs. Accumulated information is summarised by the barycentre of joint distributions, the .. While the pseudobelief-reward facilitates information accumulation through exploration, another mechanisCLOUT 发表于 2025-3-24 17:15:14
Ann P. Murchison,Jurij R. Bilyk,Peter J. Savinoledge Discovery in Databases, ECML PKDD 2019, held in Würzburg, Germany, in September 2019..The total of 130 regular papers presented in these volumes was carefully reviewed and selected from 733 submissions; there are 10 papers in the demo track. ..The contributions were organized in topical sectiocontradict 发表于 2025-3-24 22:13:48
Alison V. Crum,Rebekah H. Gensureinherently difficult for humans, as the 3D operations have to be performed by the user on a 2D touch surface. This ill-posed problem is classically solved with a fixed and handcrafted interaction protocol, which must be learned by the user. We propose to automatically learn a new interaction protocoInnocence 发表于 2025-3-25 02:13:13
John D. Siddens,Jenna M. Kim,Geoffrey J. Gladstoneinherently difficult for humans, as the 3D operations have to be performed by the user on a 2D touch surface. This ill-posed problem is classically solved with a fixed and handcrafted interaction protocol, which must be learned by the user. We propose to automatically learn a new interaction protoco