厌倦吗你 发表于 2025-3-25 05:32:23
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Yuerui Lu,Amit Lal selected for inclusion in this two-volume set. The 45 papers included in this volume are organizedin the following topical sections: virtual and augmented learning environments; mobile and ubiquitous learning; technology@school; collaboration, learning and training.molest 发表于 2025-3-25 17:47:58
Anatoly F. Zatsepin,Evgeny A. Buntovoped a surgical education simulation scenario which is controlled by a haptic interface. To better understand the effect of split attention in surgical education, an experimental study is conducted with 27 subjects. The descriptive results of study show that even the integrated group performed the t抗原 发表于 2025-3-25 20:44:42
A. Morales Sánchez,J. Barreto,C. Domínguez Horna,M. Aceves Mijares,J. A. Luna López,L. Licea Jiménezthoughts, feelings, and behaviours are grounded in movement and bodily interactions. Wearable Enhanced Embodied Learning is enabled by transmitting bodily information gathered by wearable sensors onto dynamic displays and making bodily information accessible to learners, in this way extending the leFluctuate 发表于 2025-3-26 02:40:16
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Sudhanshu Choudhary,S. Qureshi use of gamification and the chosen tool, a practice of exploratory nature was made, in a classroom environment with a total of 31 students, in the first semester of a course of Computer Science. Highlighting only the question of potential use in the scenario in question, gamification motivated the