龙卷风 发表于 2025-3-30 11:35:34
http://reply.papertrans.cn/87/8655/865472/865472_51.png变化无常 发表于 2025-3-30 14:45:40
Automatic Extraction of Gameplay Design Expertise: An Approach Based on Semantic Annotation,g approaches based on this system. For instance, complexity of GBLS design process and problems of integrating learning outcomes with fun aspects constitute the major challenges. Therefore, novice game designer have not only to acquire specific skills and expertise but also to acquire them in an eff不连贯 发表于 2025-3-30 20:17:44
http://reply.papertrans.cn/87/8655/865472/865472_53.pnginvert 发表于 2025-3-31 00:21:24
http://reply.papertrans.cn/87/8655/865472/865472_54.pngoverwrought 发表于 2025-3-31 03:52:26
http://reply.papertrans.cn/87/8655/865472/865472_55.png大暴雨 发表于 2025-3-31 09:05:55
A Serious Game for Digital Skill Building Among Individuals at Risk, Promoting Employability and Soies in innovation-related sectors that are expected by policy makers to drive economic growth. Digital skills are considered among the basic and transversal competencies that are necessary in wide economic sectors and as such must be developed among individuals with diverse professional and career a表否定 发表于 2025-3-31 09:36:37
http://reply.papertrans.cn/87/8655/865472/865472_57.png背叛者 发表于 2025-3-31 16:27:51
,Sign Language Support – Adding a Gesture Library to the Leap Motion SDK,l is still a hard task that has to be accomplished each time a new system is being developed. The objective of this research work is to facilitate that endeavor by introducing a new generic software layer between the gesture capture device and the application level. This layer will provide the intro痛打 发表于 2025-3-31 21:06:34
VirtualSign Game Evaluation,achieved through those methods. VirtualSign is a Portuguese sign language bi-directional translator with three main components. The components are a gesture to text translator, a text to gesture translator and a serious game. The serious game aims to make the process of learning sign language easierdepreciate 发表于 2025-3-31 22:32:55
Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: A Requirements Engi validating, reasoning and managing requirements. We propose in this paper a computation independent model (CIM) driven requirements engineering process in order to improve the development of PGBLSs. This model is based on an ontology of requirements (RO). RO addresses the development of an ontology