慢慢冲刷 发表于 2025-3-23 13:18:59

Javelin Throw Analysis and Assessment with Body-Worn Sensorsd fundamentally contribute to the performance improvement of athletes. Motion analysis tools are sometimes used to support coaches, who may easily miss crucial details of the throwing movement due to high speeds. Existing tools for this purpose require a complex and location-bound experimental setup

使迷惑 发表于 2025-3-23 14:55:00

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Axon895 发表于 2025-3-23 21:29:09

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Seizure 发表于 2025-3-23 22:52:48

Entry-Level Game Difficulty Estimation Based on Visuoperceptual Profiles of Children with Cerebral Vions. Long-term individualized therapy is crucial for children with CVI to develop coping strategies and improve functional limitations. Serious games are becoming a part of many different types of therapy and rehabilitation, including physical rehabilitation, cognitive behavioral therapy, vision th

剧毒 发表于 2025-3-24 06:19:16

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国家明智 发表于 2025-3-24 07:36:18

Bridging the Gap: Knowledge Spaces and Storylines in Serious Gamesl- and/or build-time knowledge space alterations based on a story model and player progress. Our approach streamlines the design process by providing a more manageable learning experience for players, facilitating collaboration among game designers, educators, and narrative designers, and enhancing

enmesh 发表于 2025-3-24 13:07:38

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Genome 发表于 2025-3-24 18:53:30

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全部逛商店 发表于 2025-3-24 21:19:48

Does Digital Game Play Affect Social/Emotional Child Wellbeing?ness, curiosity, optimism, and reduced stress) we conducted a playtesting study (.25) to develop wellbeing profiles for six games. These profiles informed an experimental study in which 8- to 12-year-olds (.62) either played tablet-based casual games over an 8-week period (play group) or engaged in

蛰伏 发表于 2025-3-25 03:10:26

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查看完整版本: Titlebook: Serious Games; 9th Joint Internatio Mads Haahr,Alberto Rojas-Salazar,Stefan Göbel Conference proceedings 2023 The Editor(s) (if applicable)