iodides 发表于 2025-3-25 06:32:32

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ETHER 发表于 2025-3-25 09:19:14

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浪荡子 发表于 2025-3-25 14:40:39

Needs Analyses with LEGO® SERIOUS PLAY® for SMEs”, LEGO® SERIOUS PLAY® (LSP) is used in small and medium-sized enterprises as a needs analysis based on the gamification approach. LSP is a methodology that stimulates free communication. It opens access to those types of knowledge that are otherwise difficult to reach or to express, like p

Diverticulitis 发表于 2025-3-25 16:53:20

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Yourself 发表于 2025-3-25 20:44:04

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异教徒 发表于 2025-3-26 03:16:03

Theoretical Foundations and Evaluations of Serious Games for Learning Data Structures and Recursion:ny researchers suggest that digital serious games may be a good tool to facilitate the learning process of these topics. This article presents a review of currently available digital serious games for learning that focus on teaching data structures and recursive algorithms. The review identifies and

heterogeneous 发表于 2025-3-26 06:30:09

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绑架 发表于 2025-3-26 10:26:30

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动机 发表于 2025-3-26 15:06:40

Costs to Compete - Analyzing Pay to Win Aspects in Current Gamesmmonly used concept for monetarization in current games that are also often free to play. When purchasable items give players a decisive advantage in a game, people often call it pay-to-win: competitive advantages through real-money in-game purchases..In this study, we analyze and identify different

Cumbersome 发表于 2025-3-26 20:15:10

Leaderboards – A Motivational Tool in the Process of Business Education represent one of the main elements of gamified systems and appear to be an ever-increasing part of many educational tools. With the rising popularity of game-like systems, there is a growing need to conduct research concerning the particular elements and the mechanics that create them. The objectiv
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查看完整版本: Titlebook: Serious Games; Joint International Minhua Ma,Bobbie Fletcher,Tim Marsh Conference proceedings 2020 Springer Nature Switzerland AG 2020 art