iodides
发表于 2025-3-25 06:32:32
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ETHER
发表于 2025-3-25 09:19:14
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浪荡子
发表于 2025-3-25 14:40:39
Needs Analyses with LEGO® SERIOUS PLAY® for SMEs”, LEGO® SERIOUS PLAY® (LSP) is used in small and medium-sized enterprises as a needs analysis based on the gamification approach. LSP is a methodology that stimulates free communication. It opens access to those types of knowledge that are otherwise difficult to reach or to express, like p
Diverticulitis
发表于 2025-3-25 16:53:20
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Yourself
发表于 2025-3-25 20:44:04
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异教徒
发表于 2025-3-26 03:16:03
Theoretical Foundations and Evaluations of Serious Games for Learning Data Structures and Recursion:ny researchers suggest that digital serious games may be a good tool to facilitate the learning process of these topics. This article presents a review of currently available digital serious games for learning that focus on teaching data structures and recursive algorithms. The review identifies and
heterogeneous
发表于 2025-3-26 06:30:09
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绑架
发表于 2025-3-26 10:26:30
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动机
发表于 2025-3-26 15:06:40
Costs to Compete - Analyzing Pay to Win Aspects in Current Gamesmmonly used concept for monetarization in current games that are also often free to play. When purchasable items give players a decisive advantage in a game, people often call it pay-to-win: competitive advantages through real-money in-game purchases..In this study, we analyze and identify different
Cumbersome
发表于 2025-3-26 20:15:10
Leaderboards – A Motivational Tool in the Process of Business Education represent one of the main elements of gamified systems and appear to be an ever-increasing part of many educational tools. With the rising popularity of game-like systems, there is a growing need to conduct research concerning the particular elements and the mechanics that create them. The objectiv