表两个 发表于 2025-3-26 23:23:40
http://reply.papertrans.cn/87/8630/862993/862993_31.pngbibliophile 发表于 2025-3-27 01:10:31
http://reply.papertrans.cn/87/8630/862993/862993_32.png相同 发表于 2025-3-27 06:35:03
http://reply.papertrans.cn/87/8630/862993/862993_33.pngHALO 发表于 2025-3-27 11:52:53
http://reply.papertrans.cn/87/8630/862993/862993_34.pngKidney-Failure 发表于 2025-3-27 17:07:44
SBSE: Introduction and Motivation of SBSE, summarising some of its advantages and motivations, explaining why software is the ideal engineering material for optimisation algorithms and how SBSE can serve to (re)unify apparently unconnected areas of Software Engineering.密切关系 发表于 2025-3-27 19:21:47
http://reply.papertrans.cn/87/8630/862993/862993_36.png不连贯 发表于 2025-3-28 01:54:47
http://reply.papertrans.cn/87/8630/862993/862993_37.png不如屎壳郎 发表于 2025-3-28 02:10:01
http://reply.papertrans.cn/87/8630/862993/862993_38.pnginvulnerable 发表于 2025-3-28 07:43:29
Complexity Metrics for Hierarchical State Machinesplexity for statecharts by ignoring it..This paper defines two new metrics; Top Level Cyclomatic Complexity and Hierarchical Cyclomatic Complexity. These metrics assess the complexity of a hierarchical machine directly, as well as allowing for comparison between the original, flat state machine and its hierarchical counterpart.constitute 发表于 2025-3-28 13:07:24
Identifying Desirable Game Character Behaviours through the Application of Evolutionary Algorithms twork, the most widely-used toolset for MDE, is evaluated. The results demonstrate not only the derivation of characters with the desired properties, but also the identification of unexpected features of the behavioural description language and the game itself.