流行 发表于 2025-3-26 23:52:36

Eduard C. Groen,Joerg Doerr,Sebastian Adame media like Twitter and LBSs like Foursquare and Instagram. As they traversed this mobile and participatory mediascape, they not only experienced the comfort of perpetual co-presence with their family and friends, but also became part of intimate publics.

向下五度才偏 发表于 2025-3-27 03:42:09

Sergio Canchi,Juan Eduardo Duránun, the choice of Kakao was obvious. It afforded her integrated modalities of presence—poly-synchronous, distributed, and ambient—with friends and family across both communicative and playful mobile practices: texting, talking, online chat, and gaming (Figure 7.1).

要塞 发表于 2025-3-27 07:33:47

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left-ventricle 发表于 2025-3-27 10:05:38

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泥土谦卑 发表于 2025-3-27 16:54:42

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对手 发表于 2025-3-27 17:49:50

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Gum-Disease 发表于 2025-3-28 00:34:58

tudy, are in English, which has become the lingua franca of both game studies and a large portion of the game industry. At first glance, it is unsurprising: video games seem to be an eminent example of cultural globalization. This contributes to the illusion that digital games are a homogenous pheno

packet 发表于 2025-3-28 06:07:06

Eelco Vriezekolk,Sandro Etalle,Roel Wieringatudy, are in English, which has become the lingua franca of both game studies and a large portion of the game industry. At first glance, it is unsurprising: video games seem to be an eminent example of cultural globalization. This contributes to the illusion that digital games are a homogenous pheno

大包裹 发表于 2025-3-28 07:46:28

Bastian Tenbergen,Thorsten Weyer,Klaus Pohltudy, are in English, which has become the lingua franca of both game studies and a large portion of the game industry. At first glance, it is unsurprising: video games seem to be an eminent example of cultural globalization. This contributes to the illusion that digital games are a homogenous pheno

嘴唇可修剪 发表于 2025-3-28 11:28:29

Olesia Oliinyk,Kai Petersen,Manfred Schoelzke,Martin Becker,Soeren Schneickerttudy, are in English, which has become the lingua franca of both game studies and a large portion of the game industry. At first glance, it is unsurprising: video games seem to be an eminent example of cultural globalization. This contributes to the illusion that digital games are a homogenous pheno
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