太平间 发表于 2025-3-21 17:16:01
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http://reply.papertrans.cn/83/8271/827038/827038_2.png运动性 发表于 2025-3-22 01:06:42
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Volume Rendering,els. It is possible to write volume shaders that act as sub-renderers in their domain of space, performing object and volume intersection tests like mental ray does. However, in practice volume shaders are used for effects like those in the above list; mental ray can handle solid object intersections much more efficiently.假装是我 发表于 2025-3-22 12:08:13
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http://reply.papertrans.cn/83/8271/827038/827038_6.png–FER 发表于 2025-3-22 18:39:24
Cameras,rt of the scene, just like lights and geometric objects, and has its own instance that defines its position and orientation in 3D space, again just like lights and objects. Unlike objects, however, the camera instance must be attached to the root group, to prevent multiple instancing of the camera.PRO 发表于 2025-3-23 00:33:08
Volume Rendering,nto account the space between objects, with procedural . that control what happens when looking through it. In the simplest case, this can be a uniform fog that fades distant objects towards white. Volume shading is also the method of choice for.and all other effects that either have no solid substaCrumple 发表于 2025-3-23 05:00:39
http://reply.papertrans.cn/83/8271/827038/827038_9.pngarthroscopy 发表于 2025-3-23 08:44:59
Motion Blur,shape. Moving objects leave a blurry “trail” on the film. In particular, the edges of moving objects become semi-transparent because the object was only occupying the blurred region for some fraction of the shutter open time. Motion blurring simulates these effects.