necrosis 发表于 2025-3-21 20:00:41

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GUEER 发表于 2025-3-21 23:36:03

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HUMP 发表于 2025-3-22 02:05:18

Springer-Verlag Wien 2001

Ophthalmoscope 发表于 2025-3-22 08:04:20

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correspondent 发表于 2025-3-22 10:34:50

Caustics and Global Illumination,querying each light source in turn, and adding up the contributions. This method only considers direct illumination because the light travels directly, in a straight path, from the light source to the illuminated point. Occlusion by shadow-casting objects in that path are considered.

Incisor 发表于 2025-3-22 13:39:05

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cleaver 发表于 2025-3-22 20:54:32

Shaders and Phenomena,terial, volume, and camera lens properties to compositing (figure 10.1). Custom shaders can be custom-written in C or C++ and loaded by the mental ray rendering software at runtime. See page 12 for a list of shader types.

注射器 发表于 2025-3-22 22:43:04

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说不出 发表于 2025-3-23 03:32:12

Overview,This chapter presents a brief overview of the features and concepts used by mental ray.

无法取消 发表于 2025-3-23 08:18:05

Surface Shading,This chapter discusses surface properties of geometric objects. When the camera sees a geometric object in the scene, the mental ray rendering software needs to determine the color of every point on the object. In addition to the object color this may include:
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查看完整版本: Titlebook: Rendering with mental ray®; Thomas Driemeyer Book 20012nd edition Springer-Verlag Wien 2001 3D.Computergraphik.animation.computer graphics