壮观的游行 发表于 2025-3-23 13:46:36

Uniformly Sampled Light Fields,complex objects. A light field represents the radiance flowing through all the points in a scene in all possible directions. We explore two new techniques for efficiently acquiring, storing, and reconstructing light fields that can produce uniformly high quality images of an object from any point of

莎草 发表于 2025-3-23 17:12:32

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Common-Migraine 发表于 2025-3-23 21:48:44

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ectropion 发表于 2025-3-24 01:09:01

Per-Object Image Warping with Layered Impostors,is paper proposes a method for image warping with adaptive accuracy compatible with current texture-mapping hardware. It is based on the observation that pixels at similar depth move in a similar way during warping. The method also generates approximate depth values at each pixel so that polygonal a

fidelity 发表于 2025-3-24 04:24:58

Interactive Volumetric Textures,to Z-buffer of ., a ray-traced method, in order to use the power of existing graphics hardware. Our approach consists in slicing a piece of 3D geometry (one repetitive detail of the complex data) into a series of thin layers. A layer is a rectangle containing the shaded geometry that falls in that s

mosque 发表于 2025-3-24 06:48:44

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奇怪 发表于 2025-3-24 12:16:06

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macrophage 发表于 2025-3-24 15:16:58

Automatic Calculation of Soft Shadow Textures for Fast, High Quality Radiosity,standard” hierarchical radiosity algorithm with clustering, but the rapid illumination variations over some large regions receiving complex shadows are computed on the fly using an efficient convolution operation, and displayed as textures. This allows the representation of complex shadowed radiosit

一瞥 发表于 2025-3-24 20:12:27

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含糊其辞 发表于 2025-3-25 02:18:53

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查看完整版本: Titlebook: Rendering Techniques ’98; Proceedings of the E George Drettakis,Nelson Max Conference proceedings 1998 Springer-Verlag Wien 1998 3D.3D grap