侧面左右 发表于 2025-3-28 15:03:28
The Multi-Frame Lighting Method: A Monte Carlo Based Solution for Radiosity in Dynamic Environmentsects is known in advance. Radiosity is computed using a Monte Carlo approach. Instead of computing each frame separately, we propose to compute the lighting simulation of a sequence of frames in a unique process. This is achieved by the merging of the whole sequence of frames into a single scene, so领带 发表于 2025-3-28 22:21:48
http://reply.papertrans.cn/83/8271/827033/827033_42.pngCertainty 发表于 2025-3-29 00:35:04
http://reply.papertrans.cn/83/8271/827033/827033_43.pngUTTER 发表于 2025-3-29 06:30:13
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Cost Prediction in Ray Tracing, inhabit the same cell. A further refinement is applied by computing the average tree depth of the spatial subdivision and by assuming that each ray will on average traverse the spatial subdivision at this depth. To evaluate and validate our method we applied it to some complex models and compared the results with the actual rendering cost.vertebrate 发表于 2025-3-29 12:13:06
Fast Rendering of Subdivision Surfaces,vision. These features make the algorithm amenable to implementation on both general purpose CPUs and dedicated geometry engine processors, allowing high rendering performance on appropriately equipped graphics hardware.GRUEL 发表于 2025-3-29 17:26:34
Proximity Radiosity : Exploiting Coherence to Accelerate Form Factor Computations,rhood of a given “reference” voxel, have form factors (with another patch or voxel) that are weighted sums of the reference voxel form factor and a series of associated integrals of generalized orthogonal polynomials. Subsequently, calculation time decreases while a control of the generated error is maintained.Malleable 发表于 2025-3-29 21:44:47
http://reply.papertrans.cn/83/8271/827033/827033_48.pngCHOIR 发表于 2025-3-30 00:58:18
http://reply.papertrans.cn/83/8271/827033/827033_49.png轻弹 发表于 2025-3-30 05:43:26
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