拔出 发表于 2025-4-1 03:00:23
Polyhedral Visual Hulls for Real-Time Rendering,resentation for the visual hull directly from the silhouettes. This representation has a number of advantages: 1) it is a view-independent representation, 2) it is well-suited to rendering with graphics hardware, and 3) it can be computed very quickly. We render these visual hulls with a view-dependchapel 发表于 2025-4-1 09:08:00
The Wavelet Stream: Interactive Multi Resolution Light Field Rendering,uality views from a Light Field. In this paper, we present the . which employs non-standard four-dimensional wavelet decomposition for Light Field compression. It allows for progressive transmission, storage, and rendering of compressed Light Field data. Our results show that 0.8% of the original co健谈 发表于 2025-4-1 10:56:24
http://reply.papertrans.cn/83/8271/827031/827031_63.pngMOTTO 发表于 2025-4-1 14:42:34
http://reply.papertrans.cn/83/8271/827031/827031_64.png爱了吗 发表于 2025-4-1 22:17:38
Point-Based Impostors for Real-Time Visualization, used in interactive or real-time visualization applications to replace a complex model by an impostor, maintaining high quality rendering while cutting down rendering time. Our approach relies on an object-space sampled representation similar to a point cloud or a layered depth image, but introduceBROOK 发表于 2025-4-2 02:34:25
Opacity Shadow Maps,oints, lines, and polygons) is sliced and rendered with graphics hardware to each opacity map that stores alpha values instead of traditionally used depth values. The alpha values are sampled in the maps enclosing each primitive point and interpolated for shadow computation. The algorithm is memory